inkle's open source scripting language for writing interactive narrative.
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Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
- gameboy
- sdcc
- gbdk
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
- adobe-air
- adobe-flash
- cross-platform
- flash
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
Disassembly of Legend of Zelda: Link's Awakening DX
- gameboy
- hacktoberfest
- reverse-engineering
- z80
A foundational Haxe framework for cross-platform development
- haxe
- cross-platform
- frontend
- game-development
Ink integration for Godot Engine.
The free and privacy respecting pictionary game - Play at https://scribblers.bios-marcel.link
- montagsmaler
- drawing
- guessing-game
- multiplayer
Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.
- linker-flags
- cmake
- compiler-flags
- unity-build
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
INKWAVE (Turf Riot) — a 4v4 turf-war ink shooter on three.js, with touch controls and a mobile-portable build. Fork of jaydendavisnc/inkwave (MIT).
Darkwatch: Darker Edition — PC port powered by XboxXBERecomp. Bring your own Xbox ISO.
An IDL compiler written in Luau for ROBLOX buffer networking
Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)
- pico-8
- minify
- lint
- picotron
The Ink language parser and runtime implementation in Lua
- ink
- lua
- narrative
- interactive-fiction
A script that creates human readable symlinks for Proton game prefix (Steam Deck / SteamOS)
:video_game: Gameboy link cable breakout PCB
- pcb
- gameboy
Classic Black Jack game in Neovim
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
RinkWorks fantasy name generator for golang
- name-generation
- game-development
- procedural-generation
- golang
GML VM and Compiler built inside of GML with the long term goal to be able to compile any project folder.
C library of useful Game Boy operations
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines