A simple input helper for the Godot Engine
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Gestures and input handling made sane for Unity
An input manager for Unity that tames the cross-platform controller beast.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Simple framework for making 2D games
- common-lisp
- gamedev
- game-engine
- 2d
A Godot plugin to read Arduino serial input
Easily bind input events to methods in Unity.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
Awesome gamepad support for GameMaker Studio 2 games.
- gamemaker
- gamepad
- input
- gml
Multitouch gesture and input library.
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines