Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
- c-plus-plus
- voxel
- voxel-engine
- game-engine
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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
MIT Licensed Open Source version of Torque 3D from GarageGames
3D Engine with Blender Integration
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Repository hosting the functional Nu Game Engine and related projects.
Rapidly cook up games for HTML5, Flash, Android, and iOS.
A free and open 3D game engine written in D.
INSTEAD - Simple Text Adventure Interpreter
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
voxeliq is an open source block-based game engine implementation developed with C#
An open source, cross-platform game engine designed for indie developers.
A 3D-graphic and game engine for Delphi and Windows.
Source code for cross-platform OpenGL gaming engine
Free/Libre Action Roleplaying Engine (engine only)
2D GPU Accelerated Game Engine for Flash Stage3D
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.