Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Pure C# 3D real time physics simulation library, now with a higher version number.
A collision detection library for Lua
Newton Dynamics is an integrated solution for real time simulation of physics environments.
High performance 2D collision detection system with realistic physics responses.
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A separation axis theorem collision library for Haxe.
An interactive physics engine & library.
:triangular_ruler: An opinionated set of Pico-8 helpers
slick is a simple to use polygon collision library inspired by bump.lua
A 3D collision detection library for Lua.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
2D Collision Detection for Lua using the Separating-Axis Theorem
3D collisions for GameMaker
Very experimental. Made mostly for a game project for visuals, never ended up using it.