A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Google Chrome DevTools extension to live edit WebGL GLSL shaders
Robert Penner's easing functions in GLSL, available as a module for glslify.
A WebGPU Shading Language parser and reflection library for Javascript.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
A collection of shaders designed for LÖVE
Hundreds of graphical effects, and a library that provides GLSL functionality in pure Delphi code
Pixel art upscaling shader for awkward resolutions for GameMaker
for GameMaker 2.3+
A bokeh shader for GameMaker Studio 2
A 1-pass blur shader for GameMaker Studio 2
better iteration with shaders in love2d