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Tags: Game framework
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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.

pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.

An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.

  • adobe-air
  • adobe-flash
  • cross-platform
  • flash

flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

A continuation of the popular Artemis ECS framework

  • artemis-odb
  • entity-component-system
  • framework
  • gamedev-framework

GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

  • pico-8
  • pico8
  • scumm
  • point-and-click

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go