Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
- c-plus-plus
- voxel
- voxel-engine
- game-engine
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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
The Ren'Py Visual Novel Engine
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
KlayGE is a cross-platform open source game engine with plugin-based architecture.
BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
voxeliq is an open source block-based game engine implementation developed with C#
An open source, cross-platform game engine designed for indie developers.
A modular roguelike engine for LÖVE, licensed under the MIT license.
A 3D-graphic and game engine for Delphi and Windows.
A game engine with multiple backends, written in V
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.