A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ChatGPT-powered shader generator for Unity
Godot - Realistic Water Shader
A simple Godot shader that simulates CRT Displays
Lisp to GLSL Language Translator
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
libGDX post-processing visual effects
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
A libGDX mechanism to manipulate colors in powerful ways
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
for GameMaker 2.3+
Include code from external files into your shaders.
This javascript webapp converts GLSL code from shadertoy.com to Gamemaker GLSL ES as well as output other necessary code to run.