PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
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x86 PC emulator and x86-to-wasm JIT, running in the browser
A Flash Player emulator written in Rust
- swf
- flash
- rust
- emulator
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
A PSP emulator for Android, Windows, Mac, Linux and iOS, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues.
- ppsspp
- emulators
- psp
Official QEMU mirror. Please see https://www.qemu.org/contribute/ for how to submit changes to QEMU. Pull Requests are disabled. Please only use release tarballs from the QEMU website.
Switch games running natively on iPhone, iPad and Mac: an NSP folder becomes an unsigned IPA (NSO rewriter, Horizon HLE host, NVN→Metal)
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Experimental PlayStation Vita emulator
NES emulator written in Go.
Game Boy emulator written in Python
VERY experimental Nintendo Switch 2 emulator
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
A J2ME emulator for Android.
Multi-platform Nintendo Game Boy Color emulator written in Go
Game Boy and Game Boy Color emulator written in C
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
A repository of gate-level simulators and tools for the original Game Boy.
A Game Boy research project and emulator written in Rust
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
The DOS game emulator that's fit for your Mac.
A compatibility layer for porting Switch games to Android, one game at a time
VERY experimental Nintendo Switch 2 emulator
Playport runs Windows games, 64-bit and now 32-bit, on a stock, non-jailbroken iPhone. Install a game from your library onto the phone, pick up a controller and press Play. The game runs on the phone's own CPU and GPU: no PC, no cloud, no stream.