Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Pure C# 3D real time physics simulation library, now with a higher version number.
A collision detection library for Lua
High performance 2D collision detection system with realistic physics responses.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A separation axis theorem collision library for Haxe.
Simple Physics Library written in Haxe
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
:triangular_ruler: An opinionated set of Pico-8 helpers
A cross-platform, realtime physics engine for all .NET apps.
Very experimental. Made mostly for a game project for visuals, never ended up using it.