A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
3D visualization and mesh analysis for science and engineering
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
a programming library with geometric algorithms
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A python module for scientific analysis of 3D data based on VTK and Numpy
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A .NET GIS solution that is fast and reliable for the .NET platform.
A collection of GICP-based fast point cloud registration algorithms
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
A lean C++ library for working with point cloud data
2D/3D geometry toolkit for Clojure/Clojurescript
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki