A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
Manipulation and analysis of geometric objects
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
A .NET GIS solution that is fast and reliable for the .NET platform.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
2D/3D geometry toolkit for Clojure/Clojurescript
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
A C implementation for creating 2D Voronoi/Delauney diagrams
JavaScript helper functions for manipulating GeoJSON
Voronoi / Delaunay tessellations on the sphere
Allocators, I/O streams, math, geometry, image and audio processing for D
D3 plugin which computes a treemap based on a Voronoi tesselation
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
Clipping and geometric operations for spherical polygons.
A library for placing labels in areas.
2d geometry for golang
DE-9IM spatial predicate library implemented in Javascript.
Generic 2D grid