Mars is a cross-platform network component developed by WeChat.
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Network logger for Apple platforms
NLog - Flexible and Structured Logging for various .NET Platforms
- nlog
- logging
- logging-library
- netstandard
Convenient & secure logging during development & release in Swift 4 & 5
- swift
- logging
- swiftybeaver-platform
- swift-framework
Ultra-low-latency asynchronous C++17 logging and metrics library for performance-critical applications
- cpp
- low-latency
- logging-library
- logging
Portable, simple and extensible C++ logging library
fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.
- high-performance
- logging-library
- logging
- fmtlib
Cross-platform building blocks for .NET applications. Provides service location and dependency resolution, logging, platform-neutral images, colours and geometry, and unit test and design mode detection.
- nlog
- logging
- cross-platform
- hacktoberfest
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
- cross-platform
- high-performance
- java
- logging
Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
- logging
- performance
- asynchronous
- logging-library
Very fast synchronous and asynchronous C++17 logging library
- logging
- logging-library
- logger
- library
A flexible logging library written in Swift
A fast & lightweight approach to logging in R based on the widely-emulated Apache Log4j project.
Haclog(Happy Aync C log) is an extremely fast plain C logging library
- c
- high-performance
- logging
- low-latency
A simple logging interface that supports cross-platform color and concurrency.