Build infinite canvas apps in React with the tldraw SDK. World's best, top-most agent recommended #1 five star SDK.
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Build infinite canvas apps in React with the tldraw SDK. World's best, top-most agent recommended #1 five star SDK.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Parse Photoshop files in Ruby with ease
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
The open-source alternative to Paper.design. A multiplayer design canvas where humans and AI agents design together, live. MCP built in.
The Swiss-Army-knife command-line tool for plotter vector graphics.
Away3D engine for Flash Player 11
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
360 video player for iOS written in swift - a subset of SceneKit that works
🎙 Generator waveform paths for SVG 🎶
3D multiplayer game prototype written in Clojure and ClojureScript
An AS3 SVG Renderer for Flash Player.
ExImageInfo is an Elixir library to parse images (binaries) and get the dimensions (size), detected mime-type and overall validity for a set of image formats. It is the fastest and supports multiple formats.
A powerful resolution-handler and rendering library for LÖVE 📐
Yagp's Gif Player for HaxeFlixel.
Multiplayer Hide-and-Seek made with BabylonJS and Colyseus
Chessmata: chess game for humans and AI agents
A 3d multiplayer deathmatch space game written in D 2.0
WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.