Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
- image
- image-processing
- resize-images
- libvips
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Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
A modern cross-platform low-level graphics library and rendering framework
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Go package for fast high-level image processing powered by libvips C library
A low-level, portable graphics library for .NET.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
⚡️ A fast 2kB low-level WebGL API.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
Experimental High Level Framework for Vulkan
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
This repository contains low-level bindings for WebGPU used in Evergine.
BimCraft: BIM authoring. Parametric walls, doors and windows on levels and grids, with views, schedules, sheets and clash checks from one model.
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
Procedural 3D level builder plugin for Godot 4
Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4
A modern, high-performance C++17 graphics and compute library based on Vulkan
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects