Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Console-based GLSL Sandbox for 2D/3D shaders
- shaders
- fragment-shader
- c-plus-plus
- opengl-es
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
OpenGL and Vulkan header and loader generator.
Thick Ada binding for OpenGL and GLFW
- glfw
- ada
- opengl-bindings
- ada-binding
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
- glfw
- glfw3
- glfw3-bindings
- java
Go cross-platform glfw library for creating an OpenGL context and receiving events.