A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
a programming library with geometric algorithms
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A collection of GICP-based fast point cloud registration algorithms
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
A library provides spatial data and geometric algorithms
Allocators, I/O streams, math, geometry, image and audio processing for D
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
An Elixir implementation of the CONREC algorithm for topographic or isochrone maps.
AS3 port of hxGeomAlgo - Small collection of geometry algorithms in Haxe 3.
DE-9IM spatial predicate library implemented in Javascript.
Generic 2D grid
Bresenham's line algorithm written in Lua.