A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
- physics
- vr
- game-development
- cpp
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Pure C# 3D real time physics simulation library, now with a higher version number.
JavaScript 2D physics library
A fast and lightweight 2D game physics library.
A collision detection library for Lua
A separation axis theorem collision library for Haxe.
Simple Physics Library written in Haxe
An interactive physics engine & library.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
Advanced physics engine library based on Chipmunk in C#
slick is a simple to use polygon collision library inspired by bump.lua
A 3D collision detection library for Lua.
Physics library for Pico8
2D Collision Detection for Lua using the Separating-Axis Theorem
An Object Library for LOVE2D
softbody library for the love2d game framework