An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
Free, easy, portable audio engine for games
A beat detection utility which is using the Web Audio API.
A little package that brings sound to any Go application. Suitable for playback and audio-processing.
Python implementation of the Short Term Objective Intelligibility measure
Allocators, I/O streams, math, geometry, image and audio processing for D
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
Utility functions for Web Audio API
A pure Python implementation of Google's ViSQOL (Virtual Speech Quality Objective Listener) for objective audio/speech quality assessment.
- audio-analysis
- audio-codec
- audio-processing
- audio-quality
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
A partial thick Ada binding to OpenAL; essentially a sound-playing utility for Ada apps.
- openal
- ada
- sound
- music-loops