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TranslatedThis project aims to share the technical principles of large models and practical experience (large model engineering, large model application deployment).

TranslatedOpen-source manuscript of 《深入理解 AI Infra:量化分析与系统设计》 (In-Depth Understanding of AI Infra: Quantitative Analysis and System Design), by 李博杰 (Li Bojie): starting from hardware constraints and model architecture, it quantitatively derives the system design of LLM inference and training. Includes the full text of the book, a PDF, and companion calculation tools and experiments

  • accelerator
  • ai-infra
  • ai-infrastructure
  • book

Serve large Qwen models fast on the GPUs you actually own. Qwen3.8-27B on a single 24 GB card with vLLM: 127 tok/s single-user (381 when the answer quotes the prompt), ~1,035 tok/s at 64 concurrent, 150k-262k context. vLLM patches, requant pipeline, benchmarks.

Project Maya - run GLM-5.3-Flash (321B MoE), DeepSeek-V4.1-Flash-1017 (748B MoE) and MiniMax-M3.1-Flash (428B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.

Official SGLang x Datawhale course on LLM inference: understand inference, build a mini-sglang from scratch, then read the real SGLang source and land your first PR. Available in English and Chinese.

Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.

Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.

Fast, exact inference for StartLux-Decision models on NVIDIA GPUs: the released GGUF files on int8 and 4-bit tensor cores, behind the /v1/systemone API, with up to 5.3× lower latency than vLLM in FP8 and bit-identical answers.

  • calibration
  • cuda
  • cuda-graphs
  • decision-making

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.