NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
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Open-source ESP32 emulator. Run real firmware locally or in your browser — no hardware, no cloud, no subscription.
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
- arm64
- game-port
- native-port
- proton
A structured database with a local web service to edit it
A fast-paced local party game with starships that battle in a 2d top-down arena
- game
- hacktoberfest
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
Efficient, internationalized, multi-effects text renderer for GameMaker
LocalExile Open Source MMO Framework.
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
:video_game: a Unity3D local multiplayer game made for MLH LocalHackDay
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Localization System for GameMaker
- gamemaker
- localization
- api
- library
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
Small Pentapop Localization Tool is a spreadsheet export tool originally made for Pentapop localization.
- localization-tool
- gamemaker
- google-sheet
now with a visual interface, plus gms2
This is our Mac OS Swift Cocoa app for the simple Tic Tac Toe Game, it has every different kinds of modes, leveled bots, local multiplayer, and global multiplayer.
MoFile loader for GameMaker Studio
- game-development
- gamemaker
- gamemaker-language
- gamemaker-studio-2