State Management and Multiplayer Networking for Turn-Based Games
- boardgames
- game-engine
- tabletop
- react
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State Management and Multiplayer Networking for Turn-Based Games
Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Free, open source game server management panel built on Laravel and Docker.
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High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
Advanced player data management with a simple API
NativeLib is a plugin management system for Godot engine.
A comprehensive inventory management system for the Godot Game Engine
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Entity management for Lua.
Comprehensive experience management for Roblox Luau.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A simple, but powerful scene/gamestate manager that uses a stack