Virtual machines for iOS and macOS
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Virtual machines for iOS and macOS
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
rhythm is just a *click* away!
Generate any location from the real world in Minecraft with a high level of detail.
A beautiful, powerful, self-hosted ROM manager and player.
Flexible level editor
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
A high performance, editable terrain system for Godot 4.
🗺️ Minecraft map editor and mod
Huge library of matcap PNG textures organized by color
HeightMap terrain for Godot implemented in GDScript
A Minecraft world editor and converter that supports all versions since Java 1.12 and Bedrock 1.7.
A tool to generate river meshes with flow and foam maps based on bezier curves.
Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets
Quake .map support for Godot 4
A tool to generate normal maps from any sprite and animated sprite sheet.
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
Documenting the unofficial and internal Steam Web API
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
Run Valve Hammer (VMF) maps in Godot Engine
Addon to import Tiled maps into Godot 4
Plugins to make Autoware vector maps in Unity