TrinityCore Open Source MMO Framework (master = 12.1.5.70783, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
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TrinityCore Open Source MMO Framework (master = 12.1.5.70783, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
Java / JavaFX / Kotlin Game Library (Engine)
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Small browser games as isometric pixel dioramas. No build step, no dependencies.
Native Android port of God of War III Remastered (PS4). test in adren 830
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Build your own Game-Engine based on the Entity Component System concept in Golang.
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
Game Boy and Master System port of 2048
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
A Babylon.js game made for Christmas
Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
A simple Tetris clone created using HTML5/JavaScript/Phaser
Post Bot game for classic gameboy