Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
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Build your own Game-Engine based on the Entity Component System concept in Golang.
Hide secrets like API keys, passwords and tokens in Neovim while screen sharing or streaming. Masks .env, JSON, YAML, TOML, XML, .http, Terraform/HCL and Dockerfiles with extmarks, without changing the file. Presentation mode, screen shield, picker and terminal masking.