Experimental node-based software for procedural content generation
- godot-engine
- node-graph
- standalone
- game-development
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Experimental node-based software for procedural content generation
Simple Java image-scaling library implementing Chris Campbell's incremental scaling algorithm as well as Java2D's "best-practices" image-scaling techniques.
Your project is scattered across too many tools. Map the chaos on an infinite canvas where notes, files, TO-DOs (and more!) finally live together.
Experimental High Level Framework for Vulkan
Endless explorer for ornamental drop caps, illuminated lettering, and new typographic aesthetics. https://initialis.azlen.me
Experimental implementation of ECSY for babylon.js.
An experimental real-time vector render V module based on `sokol.sgl`