Industry-standard navigation-mesh toolset for games
- ai
- crowd-simulation
- game-development
- navigation
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Industry-standard navigation-mesh toolset for games
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A tool to generate river meshes with flow and foam maps based on bezier curves.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
A voxel engine for godot. I'ts a c++ engine module.
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.