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MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Damselfly is a server-based Photograph Management app. The goal of Damselfly is to index an extremely large collection of images, and allow easy search and retrieval of those images, using metadata such as the IPTC keyword tags, as well as the folder and file names. Damselfly includes support for object/face detection.

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

Translated🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. Image, video, and camera filter framework

Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.