Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
A cross-platform, safe, pure-Rust graphics API.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
📷 A composable image editor using Core Image and Metal.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
A low-level, portable graphics library for .NET.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A GPU accelerated image and video processing framework built on Metal.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
A simple way to play with the image!
Translated🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. Image, video, and camera filter framework
Edit images and video with Swift concurrency, powered by Metal.
Pure Go WebGPU Implementation
A collection of Generative AI examples on iOS.
An interactive playground showing how to use Metal compute kernels.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Adding color to real-time scene reconstruction