:metal: A collection of Alfred 3 and 4 workflows that will rock your world
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TranslatedPlay your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | Put Switch games on your iPhone: build with one click in a graphical interface, no command line needed. Bring your own game.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
A local inference engine for Apple silicon, built around the model.
- apple-silicon
- coding-agents
- llm-inference
- macos
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
- animated-wallpaper
- apple-silicon
- live-wallpaper
- lock-screen
SpektraLab — a macOS film and print simulator. SwiftUI app + a Metal/C++ render engine, linked in, no Python at run time. A fork of andreavolpato/spektrafilm.
Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit
- apple-silicon
- d3dmetal
- dxmt
- dxvk
Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.
- apple-silicon
- llm
- llm-inference
- local-llm
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
- apple-silicon
- game-launcher
- game-packaging
- gui
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
- desktop
- direct3d
- framework
- golang