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MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

Translated🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. Image, video, and camera filter framework

Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.