Audio playback and capture library written in C, in a single source file.
- audio
- playback
- capture
- recording
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Audio playback and capture library written in C, in a single source file.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio