A collaborative web application (virtual office) presented as a 16-bit RPG video game
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A collaborative web application (virtual office) presented as a 16-bit RPG video game
Render Anything Engine: tell your AI what to make. Videos, motion graphics, 3D and games as React and TypeScript, rendered on your own GPU. Rust + Bevy, macOS, Linux and Windows.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
One code, and you're in the same room. Remote multiplayer between Android emulators: 3DS, Switch, PSP, PS2, DS and WII.
Type a motion, watch a rigged character perform it: fast video model + GVHMR + live Mixamo retargeting, by Patch
Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
Legendary Java Minecraft + Geyser + Floodgate + Paper Dedicated Server for Docker allowing Bedrock players to connect to a Java server
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Forza Motorsport 4 recompilation based on ShiftGlue
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A GML supplement library for GMS 2.3+
GameMaker Motion Toolkit | Easy to use tween framework for GameMaker
Extracts high-precision mouse/pointer motion data on Windows. Good for drawing software!
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.