A refreshingly simple data-driven game engine built in Rust
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A refreshingly simple data-driven game engine built in Rust
A simple and easy-to-use library to enjoy videogames programming
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A Flash Player emulator written in Rust
Simple DirectMedia Layer
A server software reimplementation for a certain anime game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Clone of the Age of Empires II engine 🚀
TranslatedPython assistant for WeChat's "Jump Jump" (跳一跳) game
A dead simple 2D game engine for Go
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A simple web-based tool for Spriting and Pixel art.
Simple and Fast Multimedia Library
A simple Minecraft clone written in C using modern OpenGL (shaders).
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
A high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter