A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding