Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
ENiGMA½ BBS Software
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Mirror of a roguelike in sky with a steampunk setting
🃏 At last! A way to play card games on your computer!
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
A web interface for ComputerCraft
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
Testing framework for GameMaker projects with useful features.
Various archiving/compression programs and libraries for ComputerCraft