WebGPU components for React, Vue, Svelte, Solid, JS & Framer
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Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Robert Penner's easing functions in GLSL, available as a module for glslify.
A WebGPU Shading Language parser and reflection library for Javascript.
- webgpu
- wgsl
- javascript
webGL live coding performance IDE
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
Hundreds of graphical effects, and a library that provides GLSL functionality in pure Delphi code
Include code from external files into your shaders.