LLM inference in C/C++
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LLM inference in C/C++
AirLLM 2.8T LLM inference with single 4GB GPU
Easy-to-use and powerful LLM and SLM library with awesome model zoo.
LMDeploy is a toolkit for compressing, deploying, and serving LLMs.
2bit quants, kernels and runtime for consumer devices.
A unified library of SOTA model optimization techniques like quantization, distillation, pruning, neural architecture search, speculative decoding, etc. It compresses deep learning models for downstream deployment frameworks like TensorRT-LLM, TensorRT, vLLM, etc. to optimize inference speed.
Serve large Qwen models fast on the GPUs you actually own. Qwen3.8-27B on a single 24 GB card with vLLM: 127 tok/s single-user (381 when the answer quotes the prompt), ~1,035 tok/s at 64 concurrent, 150k-262k context. vLLM patches, requant pipeline, benchmarks.
🐋 Run 284B DeepSeek-V4-Flash (<59GiB RAM, 44.4 tok/s pp, 9.1-14.7 tok/s) & 30B MoEs (25-111 tok/s) on a pure 64GB CPU at 256K ctx (0 GPUs). SwiGLU-H2, Stockfish-PVS L3 & 13ms Claude Code restore.
Xolotl: run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 110 GB RAM): ~33 tok/s on agent tasks, ~41 in fast mode, 512K context. Plus GLM-5.3-Flash, Qwen3.8 and LFM3-Omni. MoE experts tiered across VRAM, pinned RAM and NVMe, with Xolotl Direct NVMe->VRAM. OpenAI + Anthropic API.
PROMETHEVS: run the full DeepSeek-V4.1-Flash-1017 (510 GB) on a gaming PC with 64 GB RAM and a 12 GB GPU. PROMETHEVS engine (compress-then-correct), OpenAI-compatible local server, report and logs.