Image augmentation for machine learning experiments.
- image-augmentation
- machine-learning
- augmentation
- deep-learning
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Image augmentation for machine learning experiments.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Vulkan bindings for Rust
Image process framework based on plugin like imagej, it is esay to glue with scipy.ndimage, scikit-image, opencv, simpleitk, mayavi...and any libraries based on numpy
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Go bindings for OpenGL (generated via glow)
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Vulkan API for JavaScript/TypeScript
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Vulkan API bindings for Go programming language
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
The ultimate Python binding for Vulkan API
Fast and simple diagrams.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Imgcompress is a self-hosted image processing toolbox that handles compression, format conversion, and AI background removal in a single web interface. It supports over 70 input formats (including PSD, HEIC, and RAW) and can output common formats or generate PDFs, all without sending files to external services.
cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
This repository contains low-level bindings for WebGPU used in Evergine.
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
Go cross-platform OpenGL bindings.
Haskell bindings for Vulkan
C# Bindings for the Vulkan API & SPIR-V
Create custom svg shapes and animate each point individually in Framer JS.
A cinematic, scroll-driven 3D car landing page — a 75-frame JPG sequence rendered on HTML canvas and controlled by scroll position, built with plain HTML, CSS, and JavaScript.