Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
ChatGPT-powered shader generator for Unity
Robert Penner's easing functions in GLSL, available as a module for glslify.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.