State Management and Multiplayer Networking for Turn-Based Games
- boardgames
- game-engine
- tabletop
- react
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State Management and Multiplayer Networking for Turn-Based Games
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Lightweight, facility, high performance golang based game server framework
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Mininet fork adding support for container-based (e.g. Docker) emulated hosts.
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
A collection of pure GDScript addons for Godot
An IDL compiler written in Luau for ROBLOX buffer networking
A free cartoon browser game about how the internet really works: lay fiber and subsea cables, peer at IXPs, bill on the 95th percentile and survive backhoes, sharks and route leaks on your way to Tier 1.
A lightning fast networking solution for roblox.
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
An advanced, modern networking library for Luau/Roblox
A Lua networking library for LÖVE games.
Java library that provides an interface to directly interact with Valve's Steam servers.
Advanced multi-language networking framework for Roblox
⚔ Colyseus Multiplayer SDK for Haxe
Share the LÖVE - A networking library that leverages bitser and enet
Entity Component System with network support (for haxe)
A lightweight server and framework for turn-based multiplayer games
Simple haxe network library
Simplified networking for GameMaker: Studio 2 using the Patchwire multiplayer server framework
A multi client launcher extension for networking development for GameMaker 2022.6
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.
Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).