State Management and Multiplayer Networking for Turn-Based Games
- boardgames
- game-engine
- tabletop
- react
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State Management and Multiplayer Networking for Turn-Based Games
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Lightweight, facility, high performance golang based game server framework
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Mininet fork adding support for container-based (e.g. Docker) emulated hosts.
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
A collection of pure GDScript addons for Godot
An advanced, modern networking library for Luau/Roblox
A Lua networking library for LÖVE games.
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
A free cartoon browser game about how the internet really works: lay fiber and subsea cables, peer at IXPs, bill on the 95th percentile and survive backhoes, sharks and route leaks on your way to Tier 1.
Java library that provides an interface to directly interact with Valve's Steam servers.
Advanced multi-language networking framework for Roblox
⚔ Colyseus Multiplayer SDK for Haxe
Entity Component System with network support (for haxe)
A lightweight server and framework for turn-based multiplayer games
Simple haxe network library
Simplified networking for GameMaker: Studio 2 using the Patchwire multiplayer server framework
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.
Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).