OpenGL Mathematics (GLM)
- glm
- opengl
- mathematics
- vector
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OpenGL Mathematics (GLM)
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Add built-in support for quaternions to numpy
A thin layer of graphic data types
A fully featured, pythonic library for representing and using quaternions
A general library for geometry operations of union, intersections, difference, and xor
The RAW JavaScript Quaternion library
means completeness and balancing, from the Arabic word الجبر
A pure Crystal Vector Math library
C++ modules for scalar, vector and complex math. And maths.