Windows 95 in an app. Runs on macOS, Linux, and Windows.
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PlayStation 5 translation layer for Windows, Linux and macOS
- windows
- cpp
- playstation5
- ps5
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
- ios
- emulator
- retrogaming
- nintendo
A True Instrumentable Binary Emulation Framework
- binary
- emulator
- framework
- unicorn-emulator
Linux running inside a PDF file via a RISC-V emulator
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
- bloodborne
- bloodborne-launcher
- bloodborne-pc
- bloodborne-windows
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
A Chip8 IDE
- chip8
- assembler
- homebrew
- game-development
Run ARM64 Linux userspace and desktop applications on iPhone and iPad.
- arm64
- debian
- interpreter
- ios
A computer, compiled into the weights of a language model. An exact CPU inside Qwen3.5-4B, with Gated DeltaNet state as RAM.
Emulator of NES, Super Nintendo, Sega Mega Drive, GameBoy video consoles
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
Android emulator that emulates older Android firmware versions.
Gameboy emulator implemented in C, that also runs in the browser
A Game Boy, Game Boy Color and GBA player for Android handhelds with two screens or one, with a live companion for Pokémon games and ROM hacks.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
- compatibility-layer
- macos
- macos-compatibility
- high-level-emulation
Unnoficial Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
Static ARM64 to x86 recompiler (GPLv3)
- arm64
- hle
- recompiler
- aarch64
F# RISC-V Instruction Set formal specification
- fsharp
- risc-v
- cpu
- isa
CHIP-8 console on FPGA
Static recompiler for Nintendo Switch games. Translates the game's ARM64 code to C once and compiles it to a native Windows or Linux program, with an OpenGL renderer and an optional Vulkan one. No games, keys or firmware included.
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
- playstation-2
- ps2
- recompilation
- static-recompilation
Portable, ready-to-play Windows build of the Eden FE: Fortune’s Weave emulator fork (based on xDarkWindx 1.12 and Duck912's forks). Runs on any x64 CPU, settings pre-tuned for Fortune’s Weave, plus a start-up crash fix. Bring your own keys, firmware and game.
An LLM running on an NPU inside an LLM. Karpathy's stories260K writing stories on a vector unit compiled into Qwen3.5-4B's weights.