A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
- physics
- vr
- game-development
- cpp
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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
High performance 2D collision detection system with realistic physics responses.
slick is a simple to use polygon collision library inspired by bump.lua
3D collisions for GameMaker