CUDA on non-NVIDIA GPUs
- cuda
- rust
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CUDA on non-NVIDIA GPUs
CUDA Templates and Python DSLs for High-Performance Linear Algebra
Optimized primitives for collective multi-GPU communication
A PyTorch Library for Accelerating 3D Deep Learning Research
Real-Time Rendering Framework
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
cuGraph - RAPIDS Graph Analytics Library
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
ILGPU JIT Compiler for high-performance .Net GPU programs
An efficient C++20 GPU numerical computing library with Python-like syntax
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!
Exascale multiphase flow solver — 2025 Gordon Bell Prize Finalist | 200T grid points on 43K+ GPUs
A Rust port of NVIDIA's SMLib B-rep kernel (CAD subset): safe, deterministic, wasm-compatible
Berth is a lightweight GPU resource manager written in Go. It controls which applications get access to your GPU, when they get it, and how that access is handed off.
Awesome D3D12 ecosystem
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
A Dockerfile generator for running OpenGL (GLX) applications with nvidia-docker2, CUDA, ROS, and Gazebo on a remote headless server system by using VirtualGL&VNC and Lubuntu Desktop