🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
- game
- javascript
- gamedev
- game-development
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
A game theoretic approach to explain the output of any machine learning model.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
The source code for 2048
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Unity C# reference source code.
A simple Minecraft clone written in C using modern OpenGL (shaders).
🏰 An exciting game of programming and Artificial Intelligence
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Game for learning how to code.
The source code to VVVVVV! http://thelettervsixtim.es/
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Play your own Tears of the Kingdom and Breath of the Wild natively on Apple silicon Mac, iPhone and iPad. Not an emulator: the game's ARM64 code runs directly, NVN rebuilt on Metal. Bring your own game.
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
The code base of SuperTuxKart
TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.