Console-based GLSL Sandbox for 2D/3D shaders
- shaders
- fragment-shader
- c-plus-plus
- opengl-es
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Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
Overlay for running GPU shaders on top of Windows desktop and Wine
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
Simple WebGL Fragment Shader Editor
Google Chrome DevTools extension to live edit WebGL GLSL shaders
GLSL embedded in Haskell
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.