Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
A complete 3-D game development suite written in Java.
3D C++ Game Engine - yet another open source game engine
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Run Windows games on Apple Silicon — free, open source, with an open compatibility database that tells you what actually works.
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
A puzzle game inspired by functional programming
Engo is an open-source 2D game engine written in Go.
A basic 3D scene implemented with various engines, frameworks or APIs.
A completely free, open-source, 2D game engine built on proven torque technology.
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc