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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/

  • basic-computer-games
  • classic-game
  • basic

tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

  • particles
  • typescript
  • npm
  • javascript

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Open-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. 开源的《暗黑破坏神 II:狱火重生》术士君临 iOS / macOS / 安卓 / 鸿蒙兼容层

  • compatibility-layer
  • diablo-2-resurrected
  • diablo2
  • game-port

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux